- Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
- A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
- Flametongue will give spell damage bonus to the Shaman.
- Totems are being moved to physical school, you can't counterspell anymore.
- Totems will also affect raid members, not just the local party.
- Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
- Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
All straight from the mouth of Blizzard. Strength and Agility on ONE totem would be good enough for me, but nay! There's more! Raid wide buffing from most totems, and even from my Unleashed Rage. The viability of Shamans has risen a thousand fold should all these make it to the final stages of the game.
Most importantly, we're getting a CC. As the one class with no reliable CC in the history of ever, the best way to sum it up is about Goddamn time. Druids will be able to benefit from Windfury as well, and if Strength/Agility are based off of the Earth totem then Windfury will be up at all times now. Now it doesn't affect me as much, but the addition of spell damage to Flametounge and the new Earthliving enchant are overdue. Enhancement won't be the only spec using the buffs anymore.
Most important in all of this, though, is the raidwide totem change. Group makeup won't be as tough now, as any melee in range can get a taste of my delicious totems, as well as the AP buff. Now I won't expect every totem to work raidwide. Some, like Windfury or Mana Tide, hell, maybe even Totem of Wrath, might be too powerful to give to the entire raid as opposed to a group.
More info as I find it, and hopefully it's more good news!